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Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction

CVPR 2025

SkeletonDiffusion is a novel nonisotropic diffusion approach for 3D Human Motion Prediction, and the first computer vision method to show that nonisotropic diffusion leads to unequivocally better performance without computational drawbacks for a structured task. We generate diverse and realistic motions achieving state-of-the-art performance on the Human3.6M and AMASS datasets.

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ZDySS – Zero-Shot Dynamic Scene Stylization using Gaussian Splatting

Arxiv, 2024

We introduce ZDySS, a zero-shot stylization framework for dynamic scenes, allowing our model to generalize to previously unseen style images at inference. Our method demonstrates superior performance and coherence over state-of-the-art baselines in tests on real-world dynamic scenes, making it a robust solution for practical applications.

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Gaussian Splatting in Style

GCPR, 2024

We are the first to employ Gaussian Splatting to solve the task of scene stylization, extending the work of neural style transfer to three spatial dimensions.